Mechanica
v0.31.0
  • Getting Mechanica
  • Introduction
  • Quickstart
  • Notes
    • Concepts
      • Running a Simulation
      • The Mechanica Universe
      • Creating Particles and Particle Types
      • Finding and Accessing Objects
      • Coordinate Systems
      • Making Things Move
      • Potentials
      • Forces
      • Bonded Interactions
      • Binding
      • Boundary Conditions
      • Changing Type
      • Splitting
      • Events
      • Chemical Reactions, Flux and Transport
      • Metrics and Derived Quantities
      • Style
      • User Controls
      • Rendering and System Interaction
      • I/O Operations
      • GPU Acceleration
    • Examples
  • Models
  • Mechanica API References
  • History
  • References
  • Appendices
Mechanica
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  • Concepts
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Concepts

  • Running a Simulation
    • Running Windowless
    • Reproducible Simulations
  • The Mechanica Universe
  • Creating Particles and Particle Types
    • Particle Types
    • Particles
    • Clusters
  • Finding and Accessing Objects
    • Finding Particles
    • Finding Bonds
    • Finding Simulation Objects
  • Coordinate Systems
  • Making Things Move
  • Potentials
    • Creating, Plotting and Exploring Potentials
    • Built-in Potentials
  • Forces
    • Creating Forces
    • Built-in Forces
  • Bonded Interactions
    • Bonds
    • Angles
    • Dihedrals
  • Binding
    • Binding Interactions Between Particles by Types
    • Binding Interactions Between Particles by Group
    • Binding Interactions within and Between Clusters
    • Binding Interactions with Boundaries
    • Binding Forces to Particles
    • Binding Species to Forces
  • Boundary Conditions
    • Periodic
    • Free-slip and No-slip
    • Velocity
    • Potential
    • Reset
  • Changing Type
  • Splitting
    • Splitting Clusters
  • Events
    • Working with Events
    • Timed Events
    • Events with Particles
    • Input-Driven Events
  • Chemical Reactions, Flux and Transport
    • Working with Species
    • Spatial Transport
    • Production and Consumption
  • Metrics and Derived Quantities
    • Pressure and Virial Tensors
    • Centroid
    • Radius of Gyration
    • Center of Mass
    • Moment of Inertia
  • Style
    • Styling Particle Types in Python
  • User Controls
    • Mouse Controls
    • Keyboard Controls
  • Rendering and System Interaction
    • Controlling the Camera
    • Creating and Controlling Clip Planes
  • I/O Operations
    • Loading and Saving a Simulation
    • 3D Model Formats
    • Serializing Mechanica Objects
  • GPU Acceleration
    • GPU-Accelerated Simulator
    • GPU-Accelerated Engine
    • GPU-Accelerated Bonds
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© Copyright 2022 T.J. Sego, James A. Glazier, Herbert Sauro. Revision 60988368.

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